Dai videogames alla vita reale a volte il passo è breve. And this is demonstrated by a new type of wearable sensor designed by the research laboratories of the Us Army. You know the shooter games, Call of Duty style or so? Here your alter-ego hero shows his own health bar that allows you to assess the dose of risk in your actions, before recovering some energy.
From Arl research centers (Army’s corporate research laboratory) comes an invention that could lead to the creation of parameters similar to those visible in a HUD (head-up display) like those shown in video games. These are precisely hi-tech sensors to be worn by military personnel in action, especially special army corps, during operational actions.
The purpose, according to Dr. Matt Coppock, chemist and leader ofU.S. Army Combat Capabilities Development Command’s Army Research Laboratory of Arl is to increase the performance of the soldiers making the small teams adaptable to any situation, with a greater speed of response and a lower impact on logistics, so as to have autonomous teams without situational limits.
Carried out in collaboration with the California Institute of Technology and Indi Molecular. Inc., Coppock highlighted the need for constant monitoring of the teams in action, to detect their state of health and performance. The sensors, which can be worn by means of a harness system to be placed under the clothes, measure in real time the various biological receptors from which the status of the soldier is obtained. Blood, sweat, saliva emitted: these are all fundamental parameters to understand if a military is wounded, if he is particularly tired, thirsty or engaged in actions of movement.
The future? So, let’s say that if for now you try to monitor the condition of a soldier, the address seems to be that of the increase in the same benefits placed under constant analysis. One hypothesis is that of the implementation, managed remotely or even automated according to parameters, of supplements or substances to be injected to the soldier in case of danger or special situations. Just like in video games.